Exception Handling and Event Handling

BAB X
Exception Handling and Event Handling
Handing an exception so when the program is inputted something that make it crash or not able to continue running because of error, we can handle it before it happens and the program crashed.
Event Handling is similar to Exception Handling, these two things differs in the paradigm, one is doing exception the others handle an event in their own way to run the program further.
asic Concepts
·         Many languages allow programs to trap input/output errors (including EOF)
·         An exception is any unusual event, either erroneous or not, detectable by either hardware or software, that may require special processing
·         The special processing that may be required after detection of an exception is called exception handling
·         The exception handling code unit is called an exception handler
·         Exception Handling Alternatives
o   An exception is raised when its associated event occurs
o   A language that does not have exception handling capabilities can still define, detect, raise, and handle exceptions (user defined, software detected)
o   Alternatives:
§  Send an auxiliary parameter or use the return value to indicate the return status of a subprogram
§  Pass a label parameter to all subprograms (error return is to the passed label)
§  Pass an exception handling subprogram to all subprograms
·         Advantages of Built-in Exception Handling
o   Error detection code is tedious to write and it clutters the program
o   Exception handling encourages programmers to consider many different possible errors
·         Exception propagation allows a high level of reuse of exception handling code
   Exception Handling in C++
o   Added to C++ in 1990
o   Design is based on that of CLU, Ada, and ML
o   C++ Exception Handlers
§  Exception Handlers Form:
                try {
                -- code that is expected to raise an exception
                }
                catch (formal parameter) {
                -- handler code
                }
                ...
                catch (formal parameter) {
                -- handler code
                }
§  The catch function
·         catch is the name of all handlers--it is an overloaded name, so the formal parameter of each must be unique
·         The formal parameter need not have a variable
o   It can be simply a type name to distinguish the handler it is in from others
·         The formal parameter can be used to transfer information to the handler
·         The formal parameter can be an ellipsis, in which case it handles all exceptions not yet handled
§  Throwing Exceptions
·         Exceptions are all raised explicitly by the statement:
throw [expression];
·         The brackets are metasymbols
·         A throw  without an operand can only appear in a handler; when it appears, it simply re-raises the exception, which is then handled elsewhere
·         The type of the expression disambiguates the intended handler
§  Unhandled Exceptions
·         An unhandled exception is propagated to the caller of the function in which it is raised
·         This propagation continues to the main function
·         If no handler is found, the default handler is called
§  Continuation
·         After a handler completes its execution, control flows to the first statement after the last handler in the sequence of handlers of which it is an element
·         Other design choices
o   All exceptions are user-defined
o   Exceptions are neither specified nor declared
o   The default handler, unexpected, simply terminates the program; unexpected can be redefined by the user
o   Functions can list the exceptions they may raise
o   Without a specification, a function can raise any exception (the throw clause)

Introduction to Event Handling
·         An event is a notification that something specific has occurred, such as a mouse click on a graphical button
·         The event handler is a segment of code that is executed in response to an event
·         Java Swing GUI Components
o   Text box is an object of class JTextField
o   Radio button is an object of class JRadioButton
o   Applet’s display is a frame, a multilayered structure
o   Content pane is one layer, where applets put output
o   GUI components can be placed in a frame
o   Layout manager objects are used to control the placement of components
·         The Java Event Model
o   User interactions with GUI components create events that can be caught by event handlers, called event listeners
o   An event generator tells a listener of an event by sending a message
o   An interface is used to make event-handling methods conform to a standard protocol
o   A class that implements a listener must implement an interface for the listener
o   One class of events is ItemEvent, which is associated with the event of clicking a checkbox, a radio button, or a list item
o   The ItemListener interface prescribes a method, itemStateChanged, which is a handler for ItemEvent events
o   The listener is created with addItemListener
·         Event Handling in C#
o   Event handling in C# (and the other .NET languages) is similar to that in Java
o   .NET has two approaches, Windows Forms and Windows Presentation Foundation—we cover only the former (which is the original approach)
o   An application subclasses the Form predefined class (defined in System.Windows.Forms)
o   There is no need to create a frame or panel in which to place the GUI components
o   Label objects are used to place text in the window
o   Radio buttons are objects of the RadioButton class
o   Components are positioned by assigning a new Point object to the Location property of the component
    private RadioButton plain = new RadioButton();
   plain.Location = new Point(100, 300);
   plain.Text = ″Plain″;
   controls.Add(plain);
o   All C# event handlers have the same protocol, the return type is void and the two parameters are of types object and EventArgs
o   An event handler can have any name
o   A radio button is tested with the Boolean Checked property of the button
  private void rb_CheckedChanged (object o,
                                  EventArgs e) {
    if (plain.Checked) …
    ...
   }
o   To register an event, a new EventHandler object must be created and added to  the predefined delegate for the event
o   When a radio button changes from unchecked to checked, the CheckedChanged event is raised
o   The associated delegate is referenced by the name of the event
o   If the handler was named rb_CheckedChanged, we could register it on the radio button named plain with:
   plain.CheckedChanged +=

     new EventHandler (rb_CheckedChanged);

Tidak ada komentar:

Posting Komentar